TIME’s Camera Arrives at ISS to Capture VR Spacewalk

It’s entirely possible you missed it, but on Oct. 2 at 9:16 PM ET, you lifted off for the International Space Station. Just over two days later, you docked successfully—and it’s a good thing you did. You’ve got a spacewalk planned for later this year.

O.K., technically speaking, you didn’t go anywhere at all, and unless you’re actually a highly-trained astronaut, you certainly shouldn’t be planning for a real-deal spacewalk—or extravehicular activity (EVA)—any time soon. But you could very much share in the experience when actual ISS crew members venture outside of the station for one of the most exciting and dangerous experiences an astronaut can have.

That’s because something special was included among the ISS-bound cargo on the uncrewed Cygnus supply vehicle that took off from Wallops Island, Va. earlier this week: the first-ever 3D, virtual reality camera designed to operate in the vacuum of space. It’s the

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Camera Designed by Felix & Paul Studios and TIME Arrives at ISS to Capture First-Ever Virtual Reality Spacewalk

It’s entirely possible you missed it, but on Oct. 2 at 9:16 PM ET, you lifted off for the International Space Station. Just over two days later, you docked successfully—and it’s a good thing you did. You’ve got a spacewalk planned for later this year.

O.K., technically speaking, you didn’t go anywhere at all, and unless you’re actually a highly-trained astronaut, you certainly shouldn’t be planning for a real-deal spacewalk—or extravehicular activity (EVA)—any time soon. But you could very much share in the experience when actual ISS crew members venture outside of the station for one of the most exciting and dangerous experiences an astronaut can have.

That’s because something special was included among the ISS-bound cargo on the uncrewed Cygnus supply vehicle that took off from Wallops Island, Va. earlier this week: the first-ever 3D, virtual reality camera designed to operate in the vacuum of space. It’s the product

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Saints fullback Michael Burton gets positive COVID-19 test result after team arrives in Detroit, reports say

NFL: Green Bay Packers at New Orleans Saints
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The NFL’s Week 4 COVID-19 troubles continue. The New Orleans Saints, who are in Detroit preparing to face the Lions, have had fullback Michael Burton test positive for COVID-19, according to ProFootballTalk and confirmed by Fox Sports and NFL Network. Testing is currently occurring for those who were in contact with the player on the flight from New Orleans, along with a check on Burton’s positive in case it is false.

Contact-tracing technology used by the league identified three teammates, while four others were identified as having sat near Burton on the team plane, according to ProFootballTalk. One of those players was Saints star running back Alvin Kamara. The Saints are awaiting testing for the seven players, along with the re-testing of Burton.

Saturday was unfortunately an eventful day in the NFL when it comes to the ongoing COVID-19 pandemic. The Tennessee Titans recorded positive test No. 16 

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Destiny 2: You’ll Need To Redownload The Full Game When Beyond Light Arrives

Destiny 2 developer Bungie is making some changes to how it updates the game, and for the upcoming Beyond Light expansion, this means you’ll need to re-download the entire game.

Bungie said in a blog post that it recongizes this could be a “painful” problem for people with slow internet or caps on their data. “We’re sorry about that,” Bungie said.

To help make this sting less, Bungie will start pre-loading for Beyond Light on the evening of November 9 PT, so people have at least 10 hours to download the expansion before it officially goes live.

The reason for the re-download requirement is that Bungie has “revamped [its] content building and patching pipeline” to help make downloads get smaller and install faster. Due to Destiny 2’s “tremendous size,” it currently takes more than 24 hours for the developer to get new patches ready, but with the Beyond Light expansion,

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