As the pioneer of the so-called “looter-shooter” sub-genre, Gearbox Software’s Borderlands is a brash and in-your-face action-RPG series with an infinite supply of guns and a squad of badass, quirky vault hunters to get to know. After a short hiatus between entries, 2019’s Borderlands 3 was an explosive return for the franchise’s bizarre yet enticing nightmare gallery, filled with big guns, fast vehicles, and tons of pop-culture references. However since the release of 2012’s Borderlands 2, the landscape has changed, with the rise of other looter-shooter games like Destiny 2 and Tom Clancy’s The Division. Because of this, Borderlands 3’s non-subtle and more energetic approach to the loot-grind was simultaneously a nostalgic sight and something of a throwback to the early 2010s shooter.
At launch, Borderlands 3 was a solid return for the series, keeping up with the many tenets of collecting loot, nailing fast kills with your character’s expanded
Borderlands is an explosive and brash FPS-RPG franchise that hangs its hat on crude humor and the largest arsenal of weapons in gaming. Despite its reputation for being a bit one-note and too loud for its own good, it’s earned a massive following that continues to engage in the satisfying loot-grind to earn some rare guns and increase the strength of the core cast of vault hunters. Following Borderlands 3’s one year anniversary, we spent an hour chatting with Gearbox Software founder and executive producer Randy Pitchford about the early history of the franchise, the ethics of running an evolving game, and what’s to come with Borderlands 3 with the next-gen consoles on the horizon.
Editor’s Note: This interview had been edited for clarity and readability.
Firstly, given that 2020 is a chaotic year with COVID-19, how have things been at Gearbox Software?
Builder of AAA Game Studios Headed by Harold Ryan Continues to Flourish – Reveals Third Studio as it Expands into New Headquarters
ProbablyMonsters™ Inc., a new category of game company building a family of game studios to launch world-class entertainment, today proudly reveals its third studio, which is led by creative leaders from the acclaimed Torchlight and Borderlands franchises. The third studio, whose name has not been announced, joins Cauldron Studios and Firewalk Studios in the company’s thriving family of sustainable AAA game studios. The new studio is working on a next-gen co-op RPG game for its first project, which represents another genre within the ProbablyMonsters portfolio of original titles.
ProbablyMonsters also confirmed it has secured a new, larger home in the scenic northwest surroundings of Bellevue, Washington as it continues to hire across all studios. The 76,000 square foot building will support ProbablyMonsters and its family of studios