Netsmart announced a new era of technology adoption, a future where providers will leverage modern, whole-person technology that transcends care settings. Netsmart welcomed more than 3,000 healthcare providers and professionals to the thirteenth annual CONNECTIONS conference from October 5-7. The first ever virtual CONNECTIONS offered a three-day conference bringing together behavioral health, home health, hospice, independent and assisted living, senior living, public health, social services and substance use communities together to listen, learn and engage. This year’s event and virtual platform gave attendees the opportunity to connect from all over the U.S. from their virtual or office workspaces.
The CONNECTIONS2020 keynote address summarized the innovations of the last decade that empowers Netsmart clients to truly deliver whole-person care. The opportunity to achieve more holistic care has now been extended to all providers, regardless of electronic health record (EHR). During the event’s opening keynote, the healthcare IT leader formally announced that
The human eye has a relatively wide field of view—you can see someone approaching from the side through your peripheral vision. When you’re playing a game, your character doesn’t have this same peripheral vision, because you’re playing on a screen that takes up only a portion of your own field of view. That means you won’t see as many enemies coming up the side, or you may even feel motion sick when moving the camera around fast.
Adjusting the oft-ignored Field of View setting can help with this, provided your game offers it. Widening the field of view may add a slight fisheye effect to the edges of the screen, but you’ll be able to see more of the game world, and it may help reduce that nausea. (It’ll also hamper performance a bit, since the game has to render more objects.) The ideal field of view is dependent on