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Sep 30, 2020 (Market Insight Reports) —
Final Report will add the analysis of the impact of COVID-19 on this industry.

The report titled Cloud Gaming Market has recently added by MarketIntelligenceData to get a stronger and effective business outlook. It provides an in-depth analysis of different attributes of industries such as trends, policies, and clients operating in several regions. The qualitative and quantitative analysis techniques have been used by analysts to provide accurate and applicable data to the readers, business owners and industry experts.

The Cloud Gaming Market was valued at USD 1.15 billion in 2019and is expected to reach USD 2.70 billion by 2025, at a CAGR of 15.3% over the forecast period 2020- 2025.

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https://www.marketintelligencedata.com/reports/84188/cloud-gaming-market-growth-trends-and-forecast-2020-2025/inquiry?Mode=88

Top Companies operating in the Global Cloud Gaming market profiled in the report:– Utomik BV

– Nvidia Corporation(NASDAQ: NVDA)

– Numecent Holdings Ltd

– RemoteMyApp SP ZOO

– Parsec Cloud Inc.

– LiquidSky Software Inc.

– Simplay Gaming Ltd

– Ubitus Inc.

– Shawdow.tech (Blade SAS)

Scope of the Report

Cloud gaming is an emerging technology in the gaming industry, which allows a user to stream high-end games on devices, such as laptops, tablets, and mobiles, with a good internet connection. Cloud gaming is ideal for gamers, as they have to regularly upgrade their console or PC hardware to play games, which leads to additional costs and less fun. Video streaming is gaining more traction than file streaming.

Key Market Trends

Smartphones Adoption to Drive the Market Growth

– With the increasing adoption of smartphones all over the world, many companies are introducing cloud gaming for 5G enabled smartphones. According to Cisco’s latest “Visual Networking Index (VNI)” report, India may have 800 million smartphone users by 2022.
– Hatch released games for smartphones, launched initially in Finland (November 2018) and is now spreading to other European Countries. It has also partnered with DOCOMO to bring smartphone gaming in Japan.
– Sprint has teamed up with Hatch Entertainment to offer mobile cloud gaming services on Sprint�s 5G network in the United States.
– At the Mobile World Congress (MWC) Exhibition 2019, One Plus 5G smartphone was showcased and it allowed attendees to play Ace Combat 7 on the phone (via Xbox Wireless controller), which was streaming through cloud via 5G. OPPO also showcased its first 5G handset and visitors experienced cloud gaming through a live demo of Soul Calibur VI.

Global Cloud Gaming Market Split by Product Type and Applications:

Market Segment by Type, covers:

Video Streaming

File Streaming
Market Segment by Applications, covers:

Smartphones
Gaming Consoles
PC
Tablets
Regional Analysis For Cloud Gaming Market:

North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Browse Full Report:

https://www.marketintelligencedata.com/reports/84188/cloud-gaming-market-growth-trends-and-forecast-2020-2025?Mode=88

Influence of the Cloud Gaming Market Report:

-Comprehensive assessment of all opportunities and risk in the Cloud Gaming market.

-Cloud Gaming market recent innovations and major events.

-Detailed study of business strategies for growth of the Cloud Gaming market-leading players.

-Conclusive study about the growth plot of Cloud Gaming market for forthcoming years.

-In-depth understanding of Cloud Gaming market-particular drivers, constraints and major micro markets.

-Favourable impression inside vital technological and market latest trends striking the Cloud Gaming market.

Research Methodology:

Cloud Gaming Market report includes the estimation of market size for value (million USD) and volume (M Sqm). Both Top-down and bottom-up approaches have been used to estimate and validate the market size of Cloud Gaming Market, to estimate the size of various other dependent submarkets in the overall market.

Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

How we have factored the effect of Covid-19 in our report:

All the reports that we list have been tracking the impact of COVID-19 the market. Both upstream and downstream of the entire supply chain has been accounted for while doing this. Also, where possible, we will provide an additional COVID-19 update supplement/report to the report in Q3, please check for with the sales team.

ABOUT US:

MarketIntelligenceData provides syndicated market research on industry verticals including Healthcare, Information and Communication Technology (ICT), Technology and Media, Chemicals, Materials, Energy, Heavy Industry, etc. MarketIntelligenceData provides global and regional market intelligence coverage, a 360-degree market view which includes statistical forecasts, competitive landscape, detailed segmentation, key trends, and strategic recommendations

Contact Us:

Irfan Tamboli (Head of Sales) – Market Intelligence Data

Phone: + 1704 266 3234 | +91-20-412 512 12

[email protected]

This Press Release has been written with the intention of providing accurate market information which will enable our readers to make informed strategic investment decisions. If you notice any problem with this content, please feel free to reach us on [email protected]

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