Apple’s iPhone and iPad App Store doesn’t allow subscription-based gaming services like Microsoft’s Xbox Game Pass and Google’s Stadia.
The reason, according to former Apple App Store director Phil Shoemaker, is because “apps that compete against Apple’s services have a track record of problems getting through the App Store’s review process,” a new House antitrust report said.
Shoemaker pointed to Apple Arcade, Apple’s subscription-based gaming service, as a primary reason other game subscription services aren’t available for iPhone and iPad users.
“Apple’s gaming service, Apple Arcade, is a type of app that was ‘consistently disallowed from the store,’ when offered by third-party developers,” the report said, “but Apple allowed its own app in the store ‘even though it violates existing [App Store] guidelines.’”
Apple maintains that any game on a subscription service is subject to the same App Store approval process that an
As we’ve seen in the previous articles on remote working and building better business continuity, the challenging conditions of 2020 have changed how we work, and for many of us, working remotely is the way forward. That has had a substantial impact on IT environments and the priorities of enterprises of all sizes, but there’s one other piece of the puzzle — the “soft” impacts of remote working on staff, and how to manage that to maintain productivity, efficiency, and morale.
Earlier this year, a study found that over half of employees were feeling “burned out” by their jobs, and the principle causes of this were the lack of separation between work and life, and an unmanageable workload. The problem that many organisations have faced is that through the mad scramble to enable remote work as social distancing and lockdowns became mandatory, the focus was on work enablement rather than